Curiosity-driven
I pull apart interactions, references, and new tools to see where they break, what they reveal, and how they can become real product material instead of novelty.
I design and build digital products that move. Based in Linz, Austria, I work at the intersection of interface design, front-end code, and motion — turning ideas into experiences that feel precise, alive, and worth exploring.
I follow unusual ideas until they become something concrete. That means prototyping quickly, shaping the motion language early, and tightening the interface until the whole thing feels inevitable rather than assembled.
I pull apart interactions, references, and new tools to see where they break, what they reveal, and how they can become real product material instead of novelty.
I prototype with enough fidelity to test the emotional side of a product, not just the functional one. Motion is part of that from day one, not decoration added later.
Each project becomes a lab for pacing, hierarchy, transitions, and the ways design and code can share the same voice instead of fighting each other.
Each project explores a different corner of motion-led interface design — from competition tools to focused productivity apps.
A competition planning platform for powerlifting athletes and coaches. Organize meets, map attempts, and navigate meet day with clarity instead of chaos.
A minimal iOS timer built around deep work sessions. Multiple modes, ambient soundscapes, and an interface that stays out of your way.
A workout planning and progress-tracking app for serious lifters. Built around consistency, program adherence, and clear feedback loops.
A snapshot of current interests and active work — updated regularly.
Have a project in mind or want to collaborate? Drop a message below or find me on the platforms I use most.
An interactive particle field that responds to your mouse. Click to create bursts, move to attract particles.